![]() Note that the DMG, MToF and VGtM books are primarily for those running games but do contain some character options.ĭepending on the game you are in, you may or may not consider Sword Coast Adventurer's Guide (SCAG), The Tortle Package, Wayfinder's Guide to Eberron (WGtE), and the Guildmasters' Guide to Ravnica (GGtR) to be "official". Also download the Elemental Evil Players' Companion (EEPC) (because Aarakocra and Genasi are not available in any other book). Short answer: To get all the "official" things you can use for player characters, buy the Players' Handbook (PHB), Xanathar's Guide to Everything (XGtE), Dungeon Masters' Guide (DMG), Mordenkainen’s Tome of Foes (MToF), and Volo's Guide to Monsters (VGtM). If I want access to all of the spells, character classes, etc., am I required to purchase all of the new books, or do only some contain game rule information? Is there a definitive list anywhere that I have missed stating which classes (etc.) are included in each of the new books? Wikipedia for example has no articles on the individual books whatsoever and the D&D wikis out there have not managed to answer my questions. The information on what is in each book though seems very sparse. Googling and this Elemental Evil Player's Companion PDF seem to imply these books contain character classes and new spells. Are these similar to old-school splat books or do they merely contain adventures? While it is clear as to what the Core books are for, the Wizards of the Coast website does very little to explain the contents of the "adventure modules". I rarely use pre-made adventures and like to homebrew campaign settings based on as many published rules as possible. So basic background: I am an experienced 3.5 player moving to 5th.
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